Wednesday, 19 December 2012

the national marine aquarium

there are several interactive points on the national marine aquarium site you have links to sections within the site itself it include a 360 tour      

Tuesday, 2 October 2012

Evaluation

When we showcased our flashes feedback was given and for my flash in pacific they had said "the text can be hard to read at times", "it can be a bit repetitive" ,"nice use of sound effects" ,

Beta testing

Work in progress

this is my 1 st scene work in progress
I started by creating a background
i then added trees to the background 
I add the sun then I get the car and tween the wheels 
so it looks more like its moving
then add and a button label it to go to the next scene 
i then create a  circle to use for smoke  and then turn it in to a movie clip
and tween it growing and expanding while it is moving
then add 100% alpha to show it fade out and add a stop so it wont continue another
replay
then actionscript in the sound and the code to go to next scene onto the shape you labelled 
from feed back i was told to add captions to make the story more clear


repeat for scene 2 

Demonstrations

we did a demonstration on the following :
classic and shape tweens
motions tweens
actionscript
sounds
buttons
gradient transform
converting to movie clips
stops
Easter eggs

how these work:
classic and shape tweens 
these work by filling in the frames to show the transaction from 1  frame to another
the difference between shape tweens and classic tweens is  that classic tweens only work on movie clips


Motion tween 
motion tweens are like shape tweens and motion tweens but it has a path that the object will follow and you have to start the tween at the start of the beginning where the others will tween from any point

action script 
action script is basicly a way how the programme tells the objects to act

sounds
sounds are put in in two ways either drag the audio from the library and drag to the frames or actionscript the audio to play in that scene

buttons
buttons are click-able items that you can script to be able to do something that can help tell the story

gradient 
gradient transform is a way to change the direction of the colour.

convert to movie clip
convert converting to clips is to be able to change shapes to clips so that you can edit it or even put an animation inside the animation

stops
stops are a kind of action that on the actionscript it will stop at that frame instead of going past it

Easter  eggs
Easter eggs are objects you need to in order to use them rather than it being given to you so you would make it invisible and visible if hovered over

Storyboard

this is my story board I chose to make it in a more traditional way so that its was quicker to produce that creating on Photoshop due to time on Photoshop this would have taken a week however I knew that I'd save a lot of time so I decided to do the most efficient technique





the way how story boartds work is you draw out the story and explain what is happening when an actions happen


Ideas Generation

this is my mind map to show ideas generation after we did this we had taken ideas from our mind map to produce our story in the form of a 3 act structure



once we had made our three act structure we were asked to present our idea to the group for feedback
from my feedback I had decided to have the world freeze after global warming and show the world as life less until the transaction into act 3

Construction of a Narrative



a 3 act structure uses three acts to show
in act 1 we explain the problem and how it happens(the conflict) you introduce the characters(if any)and move into act 2.
 in act 2 this is where all the action takes place; where it seems like all hope is lost then something happens the make the story seem a bit more bright so then act 3 happens and then a resolution occurs  when the problem has been solved sometimes telling the view a lesson as such



This is my three act structure 

Act 1:the people on earth  continue to pollute the rivers oceans and the air  to show this pollution taking place I will show factories dumping waste into rivers and streams as well as Cars having fumes produce a thick smog , the earth gets heavily polluted and then the ozone layer gets destroyed to show this I will show a thin layer of white getting thinner the white line representing the ozone layer
I show the end of act 1 with the screen going black and then have the world get bluer and bluer to represent the ice caps melting but then go whiter and whiter to represent the world freezing.

Act 2 the whole planet has been frozen with blizzards everywhere there is no sign of life on this planet  volcanoes build up and erupt then the fumes from the magma rise into the atmosphere to remake the ozone layer
Act 3 and then evolution takes place again

Friday, 28 September 2012

research

here I will research interactive

Class analysis of “DEAD ON ARRIVAL”
How is narrative told?
Pictures illustrate the story
Page turning device to further the story
speech bubbles tell the majority of the story
text captions written in the 1st person
music choice eg. Opening music was suspenseful, music pace picked up as story unfolded,  on the hangover scene the music “jangly”
“easter egg” clickable items gave information to move the narrative forward for example coffee cup, the phone,  the office files.
Zooms on important items, e.g. the insurance documents to draw the viewer’s attention
“Spiked” drink
The variety of devices to tell the story and the amount of interactivity held the viewer’s attention well and made the storyline very clear. There wasn't much animation as such, but the “shaking” animation on the hangover scene helped to contribute to the atmosphere.

User enjoyment through interactivity:
Searching for and finding clickable items
These items popped up which drew attention
A character/text captioning gave hints to what was clickable
The interactive pans were not very exciting.
The potential of digital media:
All the above points illustrating the use of interactivity, the use of sound and the fact that the user could guess who the murderer was show what potential digital media has to enhance user enjoyment. These features could not be included in a traditional comic book.

we did this as a class to understand how to research and analyse different forms of interactive stories and  comics
Hotel 
How is the narrative told 
Hotel is told by animations with Easter eggs and buttons to be able to find out what happens next
it had also used text captions to indicate what is happening
it uses music to distinguish the sort of atmosphere 
the sounds used to match what Easter egg need to be found for example a phone rings you have to locate the phone to continue 
the choice in music was effective because it was all some thing that you would here in a actual hotel
besides sounds to locate items it has a small ring around what you need to find
it was mainly animation i couldn't really tell what other devices there was to tell the story

User enjoyment through interactivity:
searching for click able  items
text captions to show what is happening or going on
there was transactions between scenes.

the potential of digital media
from this i have found out that interactive comics sometimes can be more effective by the way that the actions you do may change the overall ending that a printed comic cant 

Megamind the interactive comic
How is the narrative told 
it tell the story similar to more classic comic however it gets the reader more interested by including techniques such as zooming in to make the action in the panel more exiting to read. it wont change page until you click the arrow to change page it doesn't include any Easter eggs but it got the reader more involved with pans and zooms around the page (you could zoom and scroll where the action is taking place on panel).

user enjoyment through interactivity 
change page when clicked
text captions to show what is being said and sounds e.g BOOOMMM to show and explosion
the was zooms that made i more exciting because when it zoomed it dashed to what happened next
the potential of digital media
from reading Megamind i found that zooms can make a comic more interesting by the way how
it makes you see just that section of what is going on where most people will naturally skim over it so they don't get as involved as the can be which  cant be done in traditional comics unless they use a full page for 1 panel
Dracula 
how is the narrative told 
it tells the story by a scroll system so when you move your mouse the page will move in that direction at the end of each chapter it will give a option the the reader e.g to fight Dracula or run however the results don't really change by this i mean the option you choose will not
 effect the outcome of the story massively for example t the beginning you choose weather you go into the house or not and either way you end up in the prison it also tell the story by using text captions and an Easter egg with a pan
user enjoyment through interactivity
to be able to hover to the next panel
to be able to search for Easter eggs
text captions to show what is happening
small animations
the potential of digital media
from reading Dracula I have found that that giving the reader a option will keep interest of the reader it shows each action in small sections as well as animations.to help the reader understand the actions taking place